Devlife patreon7/1/2023 Weapon Skills and Essence Magic are now separated After chasing for 5 seconds, enemies will stop and return to their original location Being back-attacked by a chasing enemy will result in a surprise attack Attacking an on-map enemy’s back will result in a preemptive strike Oops! I can't believe nobody either found them or said anything.Īdded many new menu options, including vsync, window colors, & keyboard configurationĪdded an in-combat status menu to provide more details about status afflictionsĪdded a description to every status effect The notes will speak for themselves, mostly, but I will say that, being still fresh, you can expect some more fine-tuning and balance adjustments to come from these systems.Īlso, I fixed an embarrassingly large amount of bugs from version 0.41. Managed to get a lot of work done this week, including many relatively major system updates and changes. Good evening! I will keep this short and sweet, since the patch notes are LONG and SAVORY. Version: Life, the Universe, and Everything New to the game? You can try the free public build here: Īdded new NSFW scene art (Belka & Mercy)!Īdded “Well-Rested” state to inn to encourage use over ship’s bedĭropped AGI rubber-banding cap from 3 to 2.5įixed a glitch where the Hallie cutscene could be repeated in Carvannahįixed an issue where the Carvannah doctor could trap you in the cornerĪdded a ton more conditional quest checks to different events around Mar’Lioreįixed some of the overlay lighting being improperly sized I'm starting to really love the characters of Leite and Gorps, and I hope you do as well. There's also a new alpha build ready to send out to our alpha patrons.Ī TON of time was dumped into a couple of very short scenes, but that's game dev life, haha. Hello! Got a fun little build uploading this week with some cool new cutscenes and some awesome scene art. *Fixed a few skills that could be used from the menu to no effect *Fixed a bug where leaving Esterholt reverts Mercy to an older iteration of her battler sprite *Added a lot of barely-perceptible contextual changes to Mar’Liore based on branching paths, time of day and order of events *Added a feature where on-map encounters are repulsed by the new “Night Aura” status *Added Captain Lars’ Ornamental Letter Opener to the crime scene *Added the results of the Mar’Liore cooking quest *Started branching the different plot options (three different paths in Mar’Liore): Belka Diversion, Plant Southgate Crest, Plant Oldlight Letter Opener *Added a lot of conditional dialogue to Mar’Liore regarding the szarva quest *Added new NSFW scene! (Solo F, Toys, Weird) *Added new toy to Wulfhilde’s tier 3 night essence station *Added level 16 skills to each of Orus’s classes (Note: if Orus is already level 16 or higher in your playthrough (somehow), sleeping at the Mar’Liore inn will teach Orus these skills. New to the game? The public build is here: it has felt like the passing of ten-thousand years.īut the march continues ever forward, and I'm here to present the notes for our latest and greatest.*Īs always, thanks for playing, and we hope you have fun. Some days I'm not sure where the time has gone! Other nights. We did it! We somehow managed to survive until the 40th weekly release of DoE.
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