You don't need to research every blueprint. RELATED: Mass Effect Andromeda: Every Habitable Planet In The Heleus Cluster, Ranked Though, there are select outposts that facilitate research as well. You will need to return to your ship, the Tempest, to study new blueprints. However, you can't conduct research just anywhere. The menu is broken up into pages for each technology and tabs for the different item categories: weapons, armor, and augmentations. You will find every possible blueprint for craftable items in all three technology categories compiled in the research menu. For instance, Ryder must be level 10, 20, or 30 to research the more advanced tiers. Research points aside, you will also start running into level requirements. Moreover, you will need to research the base blueprint and all preceding tiers before researching a higher-tier blueprint. Keep in mind you'll be wanting to craft armor and Nomad items as well, so it's imperative to be discerning and craft only the weapons that suit your playstyle. Picking a select group of weapon blueprints to invest in is important because each blueprint has several tiers, which become more expensive with each one. RELATED: Mass Effect Andromeda Had Designs For Up To Ten New Alien Species, But They Were Cut For Budget, Scope, And. It may go without saying, but you only need to research a blueprint once for it to remain in your Development Branch. After researching, the blueprint will appear in your Development branch to show it is available for crafting. You can still research a blueprint using RP even if you don't have the materials to craft the item yet. It's important to differentiate between researching blueprints and actually developing the item itself. Milkyway, Heleus Cluster, and Remnant RP all act as their own separate currency. Naturally, the RP you spend on one technology will not affect the others. You can now research blueprints in the corresponding categories using the research points you have accrued from scanning.
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